Topic
I am going to
implement “Real-time Vector Field Visualization” mainly based on Jarke J. van
Wijk’s paper “Image based flow visualization”, as well as B. Cabral and C. Leedom’s
paper “Imaging vector fields using line integral convolution”.
Goals
My Goals are using
OpenGL and GLSL (OpenGL Shading Language) to implement a set of vector field
visualization approaches. While the vector fields’ logic and data structures
will be implemented with C++, the visualization part will be implemented with
GLSL, so that the time varying and interactive features of the visualization
systems can be supported.
References (may be
augmented during implementation)
[1] J. van Wijk,
Image based flow visualization, in Proceedings of ACM SIGGRAPH ‘02,
pages 745-754, 2002.
[2] B. Cabral and C.
Leedom, Imaging vector fields using line integral convolution, in Proceedings of SIGGRAPH 93,
pages 263-270, 1993.
Image Based Vector
Flow Visualization:

Arrow Plots:

Particles:

Streamlines (no seeds
optimization yet):
