Xin Tong

Graduate Student

Department of Computer Science and Engineering, The Ohio State University

Advisor: Prof. Han-Wei Shen

Bachelor of Engineering from Tongji University, Shanghai, China

Email: tong@cse.ohio-state.edu

Mobile: +1-614-736-7890

Volume Rendering

This project uses 3D texture in OpenGL and GPU based ray casting to do volume rendering. The rendering algorithm is implemented in GLSL, which makes a real-time hardware rendering. Learn more...

Real-Time Rendering

These are the projects in my course CSE781 Real-Time Rendering. I use various kinds of shaders in OpenGL to implement texture, normal, shadow, bump, anti-aliasing, and many other rendering features in real-time. Learn more...

Ray Tracing

There are some pictures of my projects in course CSE681 Ray Tracing. I use ray tracing algorithm to implement the rendering of sphere, cube, plane, cylinder, and torus with various features like reflection, refraction, texture, shadow, anti-aliasing and Perlin noise.Learn more...