Xin Tong
Graduate Student
Department of Computer Science and Engineering, The Ohio State University
Advisor: Prof. Han-Wei Shen
Bachelor of Engineering from Tongji University, Shanghai, China
Email: tong@cse.ohio-state.edu
Mobile: +1-614-736-7890
Volume Rendering
This project uses 3D texture in OpenGL and GPU based ray casting to do volume rendering. The rendering algorithm is implemented in GLSL, which makes a real-time hardware rendering. Learn more...
Real-Time Rendering
These are the projects in my course CSE781 Real-Time Rendering. I use various kinds of shaders in OpenGL to implement texture, normal, shadow, bump, anti-aliasing, and many other rendering features in real-time. Learn more...
Ray Tracing
There are some pictures of my projects in course CSE681 Ray Tracing. I use ray tracing algorithm to implement the rendering of sphere, cube, plane, cylinder, and torus with various features like reflection, refraction, texture, shadow, anti-aliasing and Perlin noise.Learn more...