Smoke Simulation & Multi touch table

 

Project Goal:

To interactively generate smoke by specifying small scale features within a flow field, using a multi touch table.

 

Motivation:

To understand the effects of small scale features or vortices in a smoke, by varying the location and the number of vortices. Can be used in video games / result in a demo. Finally, to get hands on experience, in implementing fluid flow simulation in 3D.

 

Challenges:

Generating interactive rates in 3D

Time factor

 

Tasks:

Implementing ‘Stable fluids’ in 3D

Volume rendering

Generating vortices

Multi table integration

 

Links:

Visual Simulation of Smoke by Ron FedKiw et al

Stable Fluids by Jos Stam

Modification of the Euler equations for vorticity confinement by Steinhoff & David Underhill