Smoke Simulation & Multi touch table
Project Goal:
To interactively generate smoke by specifying small scale features within a flow field, using a multi touch table.
Motivation:
To understand the effects of small scale features or vortices in a smoke, by varying the location and the number of vortices. Can be used in video games / result in a demo. Finally, to get hands on experience, in implementing fluid flow simulation in 3D.
Challenges:
Generating interactive rates in 3D
Time factor
Tasks:
Implementing ‘Stable fluids’ in 3D
Volume rendering
Generating vortices
Multi table integration
Links:
Visual Simulation of Smoke by Ron FedKiw et al
Stable Fluids by Jos Stam
Modification
of the Euler equations for vorticity confinement by