Projects Page
See preliminary discussion
See Friday, 28mar2008 discussion
Referents
- Traq3D
- Live Science
- talking head
- physics downhill skier
- Science Daily
- archealogical simulation (Nadia Magnenat-Thalmann)
Possible projects
- animator tools
- automatic foley generation
this seems too easy. is it useful? Need to talk to animators
- relation of rigging to skeleton tool for animators
need to talk to animators
- crowd/people simulation
- EMS simulation, e.g. football stadium; highway interchange simulation
would have to define something doable in a quarter but still interesting
- complex system simulation, e.g. road construction
What's been done before - need to hit the literature. Would have to define something doable in a quarter but still interesting
- synthetic vision - recognizing objects, people; vision for game playing?
What's the use?
- evaluating architectural signage with synthetic vision
is this an important enough application?
- modeling small group interaction; 2-person conversational agent
what's the use?
- crowd control system like Massive (fuzzy logic)
been done before but might be interesting to rethink it
- Sims-2 behavioral model
been done before but might be interesting to rethink it
- multi-model character interaction
is this interesting? might make a cute demo.
- figure
- mocap: baby, child, senior animation
- reconstruct body from forensic evidence (face, body)
- gesture during speech- mocap & animate
- idle motion - mocap & animate
- animal behavior modeling
- transition modeling: getting on & off a bicycle, mc, car, truck
- getting dressed
- tool usage
This might have application by evaluating mechanisms for maintainability.
- spore-like applet for characters
- physics simulation (van de Panne) tanks, swimming, jungle, spiderman
- lip sync animation *
- miscellaneous
- Alan's interactive multi-touch table
Any ideas for neat games or applications?
- stereo viewing *
- non-photo-realistic rendering for animation *
* - means someone is (may be) working on this already; might use help