/* * * Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * Further, this software is distributed without any warranty that it is * free of the rightful claim of any third person regarding infringement * or the like. Any license provided herein, whether implied or * otherwise, applies only to this software file. Patent licenses, if * any, provided herein do not apply to combinations of this program with * other software, or any other product whatsoever. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy, * Mountain View, CA 94043, or: * * http://www.sgi.com * * For further information regarding this notice, see: * * http://oss.sgi.com/projects/GenInfo/NoticeExplan/ * */ // -*- C++ -*- /* * Copyright (C) 1990,91 Silicon Graphics, Inc. * _______________________________________________________________________ ______________ S I L I C O N G R A P H I C S I N C . ____________ | | $Revision: 1.1.1.1 $ | | Description: | This file defines the SoPerspectiveCamera node class. | | Author(s) : Paul S. Strauss | ______________ S I L I C O N G R A P H I C S I N C . ____________ _______________________________________________________________________ */ #ifndef _SO_PERSPECTIVE_CAMERA_ #define _SO_PERSPECTIVE_CAMERA_ #include #include ////////////////////////////////////////////////////////////////////////////// // // Class: SoPerspectiveCamera // // perspectiveCamera node. // ////////////////////////////////////////////////////////////////////////////// // C-api: prefix=SoPerspCam // C-api: public= viewportMapping, position, orientation, aspectRatio // C-api: public= nearDistance, farDistance, focalDistance // C-api: public= heightAngle class SoPerspectiveCamera : public SoCamera { SO_NODE_HEADER(SoPerspectiveCamera); public: // Fields (some are inherited from SoCamera) SoSFFloat heightAngle; // Angle (in radians) of field // of view, in height direction // Constructor SoPerspectiveCamera(); // Scales the height of the camera, in this case, the 'heightAngle' field. // C-api: begin virtual void scaleHeight( float scaleFactor ); // Fills in a view volume structure, based on the camera. If the // useAspectRatio field is not 0.0 (the default), the camera uses // that ratio instead of the one it has. virtual SbViewVolume getViewVolume(float useAspectRatio = 0.0) const; SoINTERNAL public: static void initClass(); protected: // Positions camera to view passed bounding box with given aspect // ratio and current height angle virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack); virtual ~SoPerspectiveCamera(); }; #endif /* _SO_PERSPECTIVE_CAMERA_ */