/* ARC LENGTH * */ #include #include #include #define PI 3.141596535 /* #define DEBUG */ float ease(float,float,float); float ease(float t, float k1, float k2) { float f; float s; float f1,f2,f3; f1 = k1*2/PI; f2 = (1.0-k2)*2/PI; f = f1 + k2 - k1 + (1.0-k2)*2/PI; if (t