| Thomas D. Lynchlynch.268 at osu.edu |
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iShoe |
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Computer Science & Engineering Ph.D. Student Graduate Research Associate Caldwell Laboratories 2024 Neil Ave, Room 400 Columbus, Ohio 43210 | |||
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Research Adviser: Dr. Rajiv Ramnath, Ph.D. Member of iShoe Technical Team http://iss.osu.edu/iShoe Institute for Sensing Systems (ISS) http://iss.osu.edu/ Collaborative for Enterprise Transformation and Innovation (CETI) http://CETI.cse.ohio-state.edu Mentor: Mobile App Development Lab (student led projects) Android & iPhone APPs | ||
Publications2012Student and Instructor Experiences in the Inverted Classroom (pending)Michael J. Herold, Thomas D. Lynch, Rajiv Ramnath, Jayashree Ramanathan Frontiers in Education Conference (FIE), 2012 - IEEE Abstract: This paper discusses our ongoing experiences with teaching software engineering through an inverted classroom. We supported the inverted classroom with complementary techniques, such as structured discussions, weekly quizzes to ensure students watch the lectures before discussion, an innovative Lego-based workshop, a term project, and guest lectures by industry professionals. The inverted classroom allows the students to have an effective educational experience that encompasses both traditional lectures and an active learning environment. To evaluate the efficacy of this format, we use surveying and interviews of both instructors and students. We examine the time commitment of teaching with this method, from both the instructors’ perspective and the students. We also discuss the time commitment for instructor preparation, and qualitative measures of how the inverted classroom helps even the playing field between instructors and the quality of their instruction. We also analyze the effectiveness of this technique and our methods for mitigating unintended consequences, such as students having an inexact understanding of the material. Through this evaluation, we distill the effects on student learning and instructor teaching.
Implementation and Evaluation of Commodity Hardware and Software in an Open World Spoken Dialog Framework (pending) Open-world systems require significant additions to the current dialog systems frameworks to accommodate multiple people in a non-isolated noisy environment. Microsoft described in detail the requirements and proposed a reference framework of such a system in their Open World Dialog series of papers [1] [2] [3]. This framework allows the user to interact with the computer using voice without a headset. It engages multiple users in a dynamic environment robustly handling the entrance and exit of multiple people and the nuances of public conversation such as turn taking.
Given these challenges, and the requirements specified by the reference framework, we attempt to implement such a system using low cost readily available hardware and software. The hardware includes an SDK for tracking multiple people in a scene and speech recognition using the microphone array with an off the shelf speech server. If successful, this would revolutionize spoken dialog as a human computer interface in the open world making such a system easy to develop and implement. 2011An agile boot camp: Using a LEGO®-based active game to ground agile development principlesThomas D. Lynch, MIchael Herold, Joe Bolinger, Shweta Deshpande, Thomas Dihari, Jayashree Ramanathan, Rajiv Ramnath Frontiers in Education Conference (FIE), 2011 - IEEE Abstract: Industry-practiced agile methods must become an integral part of a software engineering curriculum. It is essential that graduates of such programs seeking careers in industry understand and have positive attitudes toward agile principles. With this ... PDF
Student Perspectives on Learning Through Developing Software for the Real World
Teaching object-oriented software design within the context of software frameworks
Teaching students software engineering practices for micro-teams |
Course workFun Graphics Stuff Graphics Graphics 2 Graphics 4 |



