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Graphics Courses

782 (Autumn 2006): Advanced 3D Image Generation [Gallery]
Scene set-ups and ray-tracing in PBRT Building Parametric Surfaces plug-ins Tone Mapping [Project Page] Caustics Rendering using Photon Mapping [Project Page] Simulating Glare Effects in Digital Images [Project Page]
784 (Spring 2006): Geometric Modeling [Gallery]
Construction of Bezier, Quadratic and Cubic B-spline curves. Mesh generations by revolving, extruding and sweeping a input 2D curve. Building Bezier and B-spline surfaces. Doo-Sabin, Catmull-Clark, and Loop surface subdivisions.

781 (Winter 2006): Introduction to 3D Image Generation [Project Page] [Gallery]

Phong and Gouraud Shading are implemented in both CG and GLSL shaders. Implementation of Shadow Volume and Shadow Mapping. Implementation of Environment Mapping and Bump Mapping in CG shaders. Refraction, Reflection, Bump Maps under Environment Mapping. [Final Project Page]

Kuiyu Li
Department of Computer Science and Engineering
395 Dreese Laboratories
2015 Neil Avenue
Columbus, OH 43210-1277