Interactive Exploration of Remote Isosurface
with Point-based Non-photorealistic Rendering
Interactive Exploration of Remote Isosurface
with Point-based Non-photorealistic Rendering
Abstract
Interactive Exploration of Remote Isosurface with Point-based Non-photorealistic Rendering, IEEE 2008 Pacific Visualization Symposium, Guangfeng Ji, Han-Wei Shen, and Jinzhu Gao
Publication
We present a non-photorealistic rendering technique for interactive exploration of isosurfaces generated from remote volumetric data. Instead of relying on the conventional smooth shading technique to render the isosurfaces, a point-based technique is used to represent and render the isosurfaces in a remote client-server environment. The non-photorealistic nature of the proposed rendering method enables the server to transmit only the essential surface features, which substantially reduces the network traffic. The algorithm also utilizes frame coherence and efficiently encodes the isosurface configuration inside each voxel
cell to further minimize the network overhead. Finally, our algorithm can adjust the point istributions using different illumination settings to adapt to different network speeds.
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The Ohio State University, Department of Computer Science and Engineering
395 Dreese Lab, 2015 Neil Avenue, Columbus OH 43210
Professor Han-Wei Shen
hwshen@cse.ohio-state.edu (V) 614 292 0060 (F) 614 2922911