#Inventor V2.1 ascii PerspectiveCamera { position 5 5 10 orientation -0.50263 0.862766 0.0547575 0.511373 nearDistance 1 farDistance 20 focalDistance 15 heightAngle 0.72 } # set lighting model to BASE_COLOR for ivview LightModel { model BASE_COLOR } Separator { # light PointLight { on TRUE intensity 1 color 1 1 1 location -6.96012 13.6997 7.49577 } # sphere 1 Separator { Material { diffuseColor 1 0 0 specularColor 0.7 0.7 0.7 shininess 0.5 } Sphere {} } # sphere 2 Separator { Transform { translation 1.5 0 0 } Material { diffuseColor 0 1 0 specularColor 0.7 0.7 0.7 shininess 0.5 } Sphere {} } # sphere 3 Separator { Transform { translation 0 1.5 0 } Material { diffuseColor 0 0 1 specularColor 0.7 0.7 0.7 shininess 0.5 } Sphere {} } }