Chapter 11
Projections
- Determine a center of projection (COP)
- Project each point P to intersection of line (COP,P) with projective plane
- The line (P,COP) is called the projector of P.
- Lines project to lines.
- Generalizations to planar geometric projections: curved surfaces and curved
projectors.
11.1 Parallel Projections
- Center of projection at infinite
- Choose direction of this point (angles or vector)

- Invariant to distance
- Preserve length and orientation of lines that are parallel to projective plane.
- Dependent on orientation of objects
- Dependent on direction of projection
Orthogonal Projections
Projectors perpendicular to projective plane.
- Point (x,y,z) projected to (x,y,0).
- Elevation projection. Projective plane
perpendicular to an axis in the object coordinate
system.

- Axonometric projection--Projective plane not normal to any axis of the object coordinate
system (normally shows more than one face of the object)
- Isometric projection. Axonometric projection in which the unit direction vector is (±1,±1,±1)
within the object coordinates (same direction with respect to each axis).
Oblique
Projectors not perpendicular to plane of projection.
- Projectors at direction (
,
)
LOST FIGURE ????
- Cavalier projection:
= 45o (lines perpendicular to projective plane
preserve their length)

- Cabinet projection: tan
= 2 (
= 63.4o; lines perpendicular to the
projective plane are halved)

11.2 Perspective Projections
- Center of projectionat finite distance
- Choose location of this point
- perspective shortening: lengths vary inversely with distance
Projections
of parallel
lines meet at
a vanishing
point, if
they are not
parallel to the
view plane.

- Projections of lines parallel to a principal axis meet at an axis/principal vanishing
point.
Example: Cubes can have 1, 2, or 3 vanishing points.
11.3 Transformation Matrices
Parallel
xp=x - (z/tan
) * cos
yp=y - (z/tan
) * sin
zp=0
Perspective
xp __
d = x __
z+d yp
d = y __
z+d

=
- d =
: Orthogonal parallel projection.
- Does not reduce to oblique parallel projection
Unified
- (ux , uy , uz ) a unit vector
- Parametric equations for projection point on projector
xp =ux L + (x - ux L)t
yp =uy L + (y - uy L)t
0=uz L + (z - uz L)t
11.4
Projective
Depth
- For hidden
features
removal
- Project to
(xp , yp , zp )
instead of
(xp , yp , 0)
Depth z
xp
__
d = x_
z+d
yp
__
d = y_
z+d
zp =z
- Depth preserved
- Straight lines don’t transform into straight lines
| Ax + Bz + C | = 0 |
| y + D | = 0 |
|
|
| A‘xp zp + B‘zp + C‘ | = 0 |
| yp zp + D‘ | = 0 |
|
Normalized Depth
xp__
d = x_
z+dy
p__
d = y_
z+d
zp= z_
z+d
- Lines and planes are invariant under this transformation.
| Ax + By + Cz + D | = 0 |
|
|
| zp + D‘ | = 0 |
|
- Some other entities change their shape.