Chapter 1
Introduction
1.1 Computer Graphics
Using the computer to create, manipulate, modify, and/or display images
USES
- Desktop publishing
- Presentation graphics -- bar/pie/xy charts, etc
- User interfaces -- point & click interaction, windowing systems
- Architecture -- construction plans, realistic renderings of buildings under varying lighting
conditions
- Design and manufacturing -- CAD & CAM
- Simulation -- flight, ship, car
- Modeling -- to test designs without going to the expense of constructing models
- Reprocessing of images -- x-rays to reveal previously undetectable details.
- Art
- Scientific visualization -- black holes
- Entertainment -- TV commertials, special effects in movies
1.2 History
- 1940
Plotters for hardcopy
- 1950
Computer driven CRT for output (Whirlwind computer--MIT)
- 1955
Command and control CRT display with lightpen (SAGE
air-defense system)
- 1963
Interactive system (Sutherland’s Sketchpad)
- 1966
Line algorithm
- 1960’s
Clipping
- 1967
Hidden surface
- 1968
Mouse (Engelbart)
- 1968
Ray tracing
- 1973
Raster screens
- 1975
Ilumination models
- 1980
Ray tracing with global illumination (Whitted)
- 1981
Radiosity
- 1988
Volume rendering
- 1980’s
Virtual reality