Volume Synthesis

CIS 788.14P

Summer 2001

Last Updated: Wednesday, August 28, 2002


Course Abstract

During this seminar we will investigate three-dimensional volume representations, accurate rendering of the volume models, and various extensions for volume synthesis. Our primary focus will be on the image-aligned sheet-based splatting approach with per-pixel filtering and operations. We will explore traditional surface graphics techniques, such as hypertextures or displacement maps, shadows, motion blur, comtructive solid geometry, texture mapping and non-photorealistic rendering, as well as volume rendering extensions for fire, volume deformation and other special topics.


Course Info


Students


Projects


Course Outline and Syllabus


Research Papers (incomplete)

Volume Rendering

Miscellaneous

[Lorensen93] Lorensen, W.E. Geometric Clipping Using Boolean Textures. in Visualization '93. 1993. Boston, Massachusetts: IEEE Computer Society Press.