During this seminar we will investigate three-dimensional volume representations, accurate rendering of the volume models, and various extensions for volume synthesis. Our primary focus will be on the image-aligned sheet-based splatting approach with per-pixel filtering and operations. We will explore traditional surface graphics techniques, such as hypertextures or displacement maps, shadows, motion blur, comtructive solid geometry, texture mapping and non-photorealistic rendering, as well as volume rendering extensions for fire, volume deformation and other special topics.
Volume Rendering
[Garrity90] Garrity, M.P., Raytracing Irregular Volume Data. Computer Graphics, 1990. 24(5): p. 35-40.
[Max90] Max, N., P. Hanrahan, and R. Crawfis, Area and Volume Coherence for Efficient Visualization of 3D Scalar Functions. Computer Graphics, 1990. 24(5): p. 27-33.
[Shirley90] Shirley, P. and A. Tuchman, A Polygonal Approximation to Direct Scalar Volume Rendering. Computer Graphics, 1990. 24(5): p. 63-70.
[Williams92] Williams, P. Interactive Splatting of Nonrectinlienar Volumes. in Visualization '92. 1992. Boston, Massachusetts: IEEE Computer Society Press.
[Williams92] Williams, R.D., F.L. Wefer, and T.E. Clifton. Direct Volumetric Visualization. in Visualization '92. 1992. Boston, Massachusetts: IEEE Computer Society Press.
[Yagel93] Yagel, R. and Z. Shi. Accelerating Volume Animation by Space-Leaping. in Visualization '93. 1993. Boston, Massachusetts: IEEE Computer Society Press.
[Yagel96] Yagel, R., et al. Hardware Assisted Volume Rendering of Unstructured Grids by Incremental Slicing. in 1996 Volume Visualization Symposium. 1996. San Francisco, CA: ACM.
Miscellaneous
[Lorensen93] Lorensen, W.E. Geometric Clipping Using Boolean Textures. in Visualization '93. 1993. Boston, Massachusetts: IEEE Computer Society Press.