``DISC: Dynamic Interleaved Segment Caching for Interactive Streaming Accesses", Lei Guo, Songqing Chen, Zhen Xiao, and Xiaodong Zhang Proceedings of the 25th International Conference on Distributed Computing Systems (ICDCS'2005), Columbus, Ohio, June 6-9, 2005. Abstract As streaming media objects are becoming widely used on the Internet, the demand of interactive requests to these objects has increased dramatically. Typical interactive requests include fast forward and direct jump from one point to another. Unfortunately, existing streaming proxies are usually designed for sequential accesses and hence cannot support interactive requests effectively. Previously, a few solutions have been proposed to maintain additional data structures in the proxy to support some interactive operations (such as fast forward). However, they are not able to support jumps, which are among the most common interactive requests from the clients. In this work, we present our analysis of the media workload collected from thousands of broadband home users through a major ISP. Our analysis shows that jump accesses (48%) and pauses (51%) are the dominant client interactive requests and that jump accesses often suffer serious delays due to slow buffering through the network. To support jump accesses effectively, we propose a novel caching algorithm -- DISC (Dynamic Interleaved Segment Caching), which trades cache performance for response time to client interactive requests. In this algorithm, segments of a media object are cached dynamically according to the client access patterns. It can support direct jumps efficiently while ensuring in-time prefetching of uncached segments for sequential accesses. Trace-driven simulations demonstrate that DISC outperforms other caching schemes significantly for interactive requests with only a small degradation in cache performance.Back to the Publication Page.
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