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Distinguished Guest Lecturer
THE NEXT LEAP IN COMPUTER GRAPHICS AND
VISUALIZATION RESEARCH
David S. Ebert
School of Electrical and Computer Engineering
Purdue University
3:30; Thurs., Oct. 30th,.
480 Dreese Labs
Refreshments will be served at 3:18 in Dreese 480.
All are invited to attend.
Abstract
Recent PC graphics hardware advances and improvements in rendering
techniques have made high-quality computer graphics faster and
more prevalent. Does this mean research in graphics and visualization
is mainly completed? Have we reached our goal? Is there more
than realism and real-time? In this talk, I'll describe our
direction of research beyond realistic rendering and visualization
to address what we consider to be the primary purpose of graphics
and visualization: effective conveyance of information to the
user. Most scientists, doctors, analysts, and even computer
animators are faced with a data deluge. They must analyze, extract
meaningful information, and create solutions from huge quantities
of data, whose size is increasing at an enormous rate. However,
screen resolution, image generation techniques, and visualization
techniques are only making modest improvements. This has led
us to take a different approach to image generation and visualization
that we call perceptualization. I'll describe how we are developing
new algorithms for managing terabyte datasets, developing new
algorithms to harness the power of desktop graphics hardware,
incorporating perceptually motivated techniques and multiple
perceptual channels, and utilizing a wide range of rendering
techniques to effectively convey information. We are also developing
visualization techniques that are at a higher, more effective
level than traditional techniques that require the user to examine
gigabytes to terabytes of data. Example applications we are
exploring include medicine, cellular biology, nanotechnology,
weather forecasting, interactive cloud modeling,astrophysics,
and computational fluid dynamics.
Bio.
David Ebert is an Associate Professor in the School of Electrical
Engineering at Purdue University and received his Ph.D. from
the Computer Science and Engineering Department at The Ohio
State University in 1991. His research interests are scientific,
medical, and information visualization, computer graphics, animation,
and procedural techniques. Dr. Ebert performs research in volume
rendering, illustrative visualization, minimally-immersive visualization,
realistic rendering, procedural texturing, modeling, and animation,
and modeling natural phenomena. Ebert has been very active in
the graphics community, teaching courses, presenting papers,
chairing the ACM SIGGRAPH 97 Sketches program, co-chairing the
IEEE Visualization '98 and '99 Papers program, serving on the
ACM SIGGRAPH Executive Committee and serving as Editor-in-Chief
for IEEE Transactions on Visualization and Computer Graphics.
Ebert is also editor and co-author of the seminal text on procedural
techniques in computer graphics, Texturing and Modeling: A Procedural
Approach, whose third edition was published in December 2003.
Host: Raghu Marchiraju
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