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A WARPED PERSPECTIVE ON COMPUTER IMAGERY:
PSYCHOREALISM AND MORE
Patrick Coleman
University of Toronto
Monday, Feb. 9th
7:00pm; 480 Dreese Labs
All interested parties are invited.
Refreshments will be served immediately preceding the talk.
Abstract:
Computer Graphics (CG) has predominantly made use of what is
known as linear perspective, an efficient means of representing
virtual 3D worlds as flat images similar to the way our visual
systems interpret the world. Traditional artists, on the other
hand, have long made use of multiple and varying perspectives
to better express ideas in their work. In this talk, I'll discuss
some of the limitations that linear perspective places on artists
and graphic designers. I'll present techniques (developed with
Karan Singh for an upcoming paper) that better allow artists
to manipulate CG perspective for creative expression and effective
visualization. I'll also discuss the manipulation of perspective
in the context of psychorealism, and how it has been applied
by Chris Landreth in his animated film Ryan, soon to be completed,
along with some of the other challenges of bringing a psychorealistic
world to life. No prior CG knowledge is required of the audience,
but I'll be happy to entertain more in-depth discussion.
Biographical Information:
Patrick Coleman is a graduate student from the DGP lab in the
Department of Computer Science at the University of Toronto.
He received a BS in computer science and engineering from The
Ohio State University in 2002, where he was a member of the
Europa research group and president of UPE. His research while
in graduate school has focused on character animation, geometric
modeling, and applying the artistic use of perspective to computer
animation. He is also a technical director for the animated
film Ryan, nearing completion, where he has developed tools
to help bring the film's unique world to life.
Host: Bruce Weide
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