Information
General Technical Computer Animation
- Symposium on Computer Animation
- books
-
R. Parent
Computer Animation: Algorithms and Techniques,
,
2nd Edition,
Morgan-Kaufmann,
San Francisco, 2008.
-
A. Watt and M. Watt,
Advanced Animation and Rendering Techniques,
Addison-Wesley,
New York, 1992.
-
M. O'Rourke,
Principles of Three-Dimensional Computer Animation,
W. W. Norton and Company,
New York, 1995.
-
Lynn Pocock, Judsun Rosebush,
The Computer Animator's Technical Handbook,
Morgan Kaufmann,
San Francisco, 2001
-
J. Vince
3-D Computer Animation,
Addison-Wesley,
New York, 1992.
-
Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor),
Interactive Computer Animation,
Prentic Hall, 1996.
- on-line resources
- General
- Physically based
- Fluids: Clouds, Water, Fire
- Figures, Facial, and Behavior
- Miscellaneous
-
Also take a look at my list of
computer graphics terms
Human (and other) Figure Animation
- books
-
P. Ratner,
3D Human Modeling and Animation,"
John Wiley & Sons, Inc., New York, 1997.
- Collection of articles on human figure animation
Norman Badler, Brian Barsky, David Zeltzer,
Making Them Move: Mechanics, Control & Animation of Articulated Figures,
Morgan Kaufmann,
San Francisco, 1990.
N. Badler, B. Barsky, D. Zeltzer (eds.),
Making Them Move - Mechanics, Control and Animation of Articulated Figures,"
Morgan Kaufmann, San Mateo, CA, 1991.
-
Mark Latash, Vladimir Zatsiorsky
Classics in Movement Science
Human Kinetics, 2001
-
3D Analysis of Human Locomotion Using Dual-Vectors and Graph Theory
- General
- data
- companies
- Facial Expression
- Hair
- data
- overviews and compendia
- researchers or labs in linguistic animation
- terms, definitions
- resources for speech, phonetics
- Books
- Gamasutra articles (an on-line game developer's magazine)
- online code or other resources
- Simple draping
- J. Weil, The Synthesis of Cloth Objects, Computer Graphics (Proc. SIGGRAPH 86), 20 (4), pp. 49-54, 1986.
- Pixar
- D. Baraff, A. Witkin, Large Steps in Cloth Simulation, Computer Graphics (Proc. SIGGRAPH), pp. 43-54, 1998.
- D. Baraff, A. Witkin, M. Kass, Untangling Cloth, Computer Graphics (Proc. SIGGRAPH), pp. 862-870, 2003.
- Terzopolous
- D. Terzopoulos and H. Qin, Elastically deformable models, Computer Graphics (Proc. SIGGRAPH), 21:205-214, 1987.
- D. Terzopoulos and K. Fleischer, Deformable Models, Visual Computer, 4:306-331, 1988.
- Thalmann
- M. Carignan, Y. Yang, N. Magenenat-Thalmann, and D. Thalmann, Dressing animated synthetic actors with complex deformable clothes, Computer Graphics (proc. SIGGRAPH), pp. 99-104, 1992.
- P. Volino, M. Courchesne, and N. Magnenat Thalmann. Versatile and efficient techniques for simulating cloth and other deformable objects, Computer Graphics (Proc. SIGGRAPH), pp. 137-144, 1995.
- particles
- D.E. Breen, D.H. House, and M.J. Wozny, Predicting the drape of woven cloth using interacting particles. Computer Graphics (Proc. SIGGRAPH), pp. 365-372, 1994.
- B. Eberhardt, A. Weber, and W. Strasser. A fast, flexible, particle-system model for cloth draping, IEEE Computer Graphics and Applications, 16:52-59, 1996.
- USC course material
- Computer Graphics in Textiles and Apparel Modeling, and Computer Graphics Techniques for Modeling Cloth, , IEEE CG&A, Sept. 96
- An Evolving System for Simulating Clothes on Virtual Actors IEEE CG&A, Sept. 96.
- Fitting a Woven Cloth Model to a Curved Surface: Dart Insertion CG&A, Sept. 96., and A Fast, Flexible, Particle-System Model for Cloth Draping, IEEE CG&A, Sept. 96,
- Finite-Element Modeling and Control of Flexible Fabric Parts, IEEE CG&A, Sept. 96, and A Shading Model for Cloth Objects, IEEE CG&A, Nov. 92.
- USC
- M. Meyer, G. Desbunne, M. Desbrun, A. Barr, Interactive Animation of Cloth-like Objects in Virtual Reality, The Journal of Visualization and Computer Animation, Volume 12, Issue 1, May 2001, pages 1-12
- Others?
- Numerical Integration
- Other
- See Measurand Motion Capture Resources for a good source of information on motion capture.
- books
- on-line data
- overviews
- Data
- Motion Editing Papers
-
[PDF]
Bruderlin and Willians,
Motion signal processing
,
Siggraph '95, p. 97-104.
-
[PDF]
Andrew P. Witkin, Zoran Popovic,
Motion Warping,
Proceedings of SIGGRAPH 95.
pp. 105-108,
1995.
:
Animations
-
[PS]
Joo-Haeng Lee, Myoung-Soo Kim,
Pseudo Dynamic Keyframe Animation with Motion Blending on the Configuration Space of a Moving Mechanism
Pacific Graphics '95.
1995.
-
[PDF]
Charles F. Rose, Brian Guenter, Bobby Bodenheimer, Michael F. Cohen.
Efficient Generation of Motion Transitions using Spacetime Constraints,
Proceedings of SIGGRAPH 96. pp. 147-154, 1996.
-
[PDF]
Michael Gleicher,
Motion Editing with Spacetime Constraints
1997 Symposium on Interactive 3D Graphics.
pp. 139-148,
1997.
-
[PDF]
M. Gleicher and P. Litwinowicz
Constraint based motion adaptation,
Journal of Visualization and Computer animation '98
-
[PDF]
Michael Gleicher,
Retargeting Motion to New Characters
Proceedings of SIGGRAPH 98.
pp. 33-42,
1998.
-
[PDF]
Jehee Lee, Sung Yong Shin,
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
Proceedings of SIGGRAPH 99.
pp. 39-48,
1999.
-
[PDF]
Zordan and Hodgins,
Tracking and modifying upper-body human motion data with dynamic simulation,
Computer animation and simulation '99
-
[NO]
T. Polichroniadis,N. Dodgson,V. Skala,
Motion blending using a classifier system,
7th International conference in central Europe on computer graphics, visualization, and interactive digital media '99.
Vol. 1,
p. 225-232,
1999.
-
[PDF]
Zoran Popovic, Andrew P. Witkin,
Physically Based Motion Transformation
Proceedings of SIGGRAPH 99,
pp. 11-20,
1999.
-
[PS.GZ]
G. Ashraf, K. C. Wong,
Generating Consistent Motion Transition via Decoupled Framespace Interpolation
Computer Graphics Forum. 19 (3),
2000.
-
[NO]
Jonas Gomes, Luiz Velho, Fernando Wagner de Silva, Siome Klein Goldenstein,
Motion Processing using Variable Harmonic Components
Computer Animation 2000.
pp. 62-70,
2000.
-
[NO]
Ashraf Golam, Kok Cheong Wong,
Dynamic Time Warp Based Framespace Interpolation for Motion Editing
Graphics Interface.
pp. 45-52,
2000.
-
[PDF]
Jean-Sebastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann,
Using an intermediate skeleton and inverse kinematics for motion retargeting
,
Computer Graphics Forum, v. 19 no. 3, 2000
p. C-11 – C-19.
-
[PDF]
Matthew Brand, Aaron Hertzman,
Style Machines,
SIGGRAPH 2000.
-
[NO]
Kwang-Jin Choi; Hyeong-Seok Ko,
Online motion retargeting,
Journal of Visualization and Computer Animation. Proceedings.
Seventh Pacific Conference on Computer Graphics and Applications v. 11 n. 5
2000 p.223-235.
-
[PDF]
Michael Gleicher,
Motion Path Editing
2001 ACM Symposium on Interactive 3D Graphics.
pp. 195-202,
2001.
-
[NO]
II-Kwon Jeong, Ki Ju Park, Sung Min Baek, Inho Lee,
Implementation of a motion editing system,
Proceedings of the seventh international conference on virtual systems and multimedia, 2001, p. 761-769.
- Motion Graph Papers
- Companies
- books
- The bible for numerical techniques - a 'must have' on your shelf
William H. Press, Brian P. Flannery, Saul A. Teukolsky and William T. Vetterling,
Numerical Recipies - The Art of Scientific Computing,
Cambridge University Press, Cambridge, 1986.
- The Dover books are good, quick overviews
- John W. Dettman,
Mathematical Methods in Physics and Engineering,
Dover Pulbications, New York, 1969.
- Stanley J. Farlow,
Partial Differential Equations for Scientists and Engineers,
Dover Pulbications, New York, 1993.
- Good for looking up definitions
W. Gellert, H. Kustner, M. Hellwich, H. Kastner,
The VNR Concise Encyclopedia of Mathematics,
Van Nostrand Reinhold Company, New York, 1975.
-
Z.U.A.Warsi
Fluid Dynamics; Theoretical and Computational Approaches
2nd Ed.,
CRC Press
- resources
- AEM Design: Feasible Sequential Quardratic Programming
- on-line resources
-
Numerical Recipes
:
pdf version
-
Texas A&M, D.S.Stewart:
Fluid Mechanics Lectures
-
Matrix Market
-
UC Berkeley & NASA, Brian Allan, Andrew Packard, Maurice Holt:
Simulation of a Controlled Airfoil with Jets
-
UNC Charlotte, David Royster:
Mathematics 4080 - Differential Geometry
-
Imperial College, Gerardo Sánchez-Ortiz, Daniel Rueckert, Peter Burger
Thin-Plate Splines and Deformation Analysis
-
UC Davis, Principles of Aeronautics, Structures
Basic Loads
-
Physics course for non-science majors
-
The Inertia Tensor and After Dinner Tricks
-
Tensors
-
Matrix algebra - determinants and eigenvalues
-
Methods for representing solid angles
-
Euler Angles
Classes or Lectures in Computer Animation
History and Development of Computer Animation
- Literature
- Good source of historical facts about computer animation pre-85
N. Magnenat-Thalmann, D. Thalmann,
Computer Animation: Theory and Practice,
Springer-Verlag, Tokyo, 1985.
-
N. Magnenat-Thalmann, D. Thalmann,
"Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem,"
CG&A, Oct. 1985, pp. 47-57.
- general timelines
- of Labs
- in film
- of specific companies or films
Video, Digital Video and codecs
- books
- A little bit on film formats
- Video
- codecs
- Image file formats: MPEG, GIF, JPEG
- Digital Video
- Digital Television
- Movie formats
Non-Linear Editing
Last updated: Friday, 06-May-2011 08:38:15 EDT
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