CIS 888.J14
High Performance Visualization and Interactive Computer Graphics
Large-Scale Data Visualization and Rendering
Spring 2002
Instructor:
Dr. Han-Wei Shen
(hwshen@cis.ohio-statei.edu)
Meeting Time:
Tuesday 10::00 pm
Meeting Place:
DL 298
Objectives: This quarter we will have three
working groups, each of which will focus
on a special topic and present related papers.
These three working groups are:
Emerging Graphics Hardware: Jinzhu
Gao, Tony Garcia,
Peter
Stuart, Armel Peel
Non-Photorealistic Rendering: Guangfeng
Ji, Zhaohui Zhou,
Hsin-Ji
Wang, Chaoli Wang
Image-Based Rendering: Udeepta
Bordoloi, Kazhiyur
Ramakrishnan, Guo-Shi
Li, Jason Witherel
Graphics Hardware:
Date Paper Presenter
04/08: A User-Programmable Vertex Engine
Han-Wei
[power
point slides]
04/15: Demo: GeForce4
Peter, Jinzhu, Tony, Armel
Product
overview
technical
brief
04/22: A
Real-Time Procedural Shading System for
Peter
Programmable
Graphics Hardware
[pdf
slides]
Using
graphics Hardware to Speed-up visibility queries
Jinzhu
[power
point slides]
04/29: Interactive
Volume Rendering on Standard PC Graphics Tony
Hardware
Using Multi-Textures and Multi-Stage
Rasterization
(GeForce3
info)
HRAA:
High-Resolution Antialiasing through
Armel
Multisampling
Non-Photorealistic Rendering
05/07: Combining Perception and Impressionist
Techniques
for Guangfeng
Nonphotorealistic
Visualization of Multidimensional Data
[power
point slides]
05/14: Visualizing Multivalued Data from 2D
Incompressible Chaoli and
Hsin-Ji
Flows
using Concepts from Painting
[power
point slides]
05/21: Line Direction Matters: An Argument
for the use of
Zhaohui
principal
directions in 3d line drawings
Opacity-modulating triangular textures for irregular
surfaces
Image Based Rendering
Last Modified by Han-Wei Shen, 4/22/2002