CIS 888.J14

High Performance Visualization and Interactive Computer Graphics

Large-Scale Data Visualization and Rendering

Spring 2002


Instructor:                Dr. Han-Wei Shen  (hwshen@cis.ohio-statei.edu)
Meeting Time:          Tuesday 10::00 pm
Meeting Place:          DL 298

Objectives: This quarter we will have three working groups, each of which will focus
on a special topic and present related papers. These three working groups are:

Emerging Graphics Hardware:   Jinzhu Gao, Tony Garcia, Peter Stuart, Armel Peel
Non-Photorealistic Rendering:  Guangfeng Ji, Zhaohui Zhou, Hsin-Ji Wang, Chaoli Wang
Image-Based Rendering: Udeepta Bordoloi, Kazhiyur Ramakrishnan, Guo-Shi Li, Jason Witherel



Presentations:

Graphics Hardware:

Date    Paper                                                                                  Presenter

04/08: A User-Programmable Vertex Engine                                 Han-Wei
           [power point slides]

04/15: Demo: GeForce4                                                                  Peter, Jinzhu, Tony, Armel
           Product overview
           technical brief

04/22:  A Real-Time Procedural Shading System for                     Peter
           Programmable Graphics Hardware
           [pdf slides]

           Using graphics Hardware to Speed-up visibility queries      Jinzhu
           [power point slides]

04/29:  Interactive Volume Rendering on Standard PC Graphics    Tony
           Hardware Using Multi-Textures and Multi-Stage
           Rasterization (GeForce3 info)

           HRAA: High-Resolution Antialiasing through                   Armel
           Multisampling


Non-Photorealistic Rendering

05/07:  Combining Perception and Impressionist Techniques for      Guangfeng
           Nonphotorealistic Visualization of Multidimensional Data
           [power point slides]

05/14:  Visualizing Multivalued Data from 2D Incompressible        Chaoli and Hsin-Ji
           Flows using Concepts from Painting
           [power point slides]

05/21:  Line Direction Matters: An Argument for the use of           Zhaohui
           principal directions in 3d line drawings

Opacity-modulating triangular textures for irregular surfaces
 


Image Based Rendering
 
 


Last Modified by Han-Wei Shen, 4/22/2002